Twilight Games, Inc.
Abstract Strategy → Gipf - Project Gipf Series

Gipf - Project Gipf Series

GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in-a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changes situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play or (in the standard and tournament version) when he has no more GIPF-pieces on the board.

GIPF is a pure and challenging game that combines classic systems with completely new elements. Full of surprises and offering unlimited possibilities, it will appeal to occasional players as well as to fanatic gamers.

About Project Giph: (for more information, visit www.giph.com)
Project GIPF consists of several abstract 2-player games, six in total: GIPF, TAMSK, ZÈRTZ, DVONN, YINSH, and PUNCT. GIPF is central game of the Project.

Through Project GIPF, we will provide you with a system that enables you to combine games - not only games from the project itself, but literally every possible existing game or challenge. This system is based upon the use of "potentials". Each game in Project GIPF will introduce its own new potential.

Potentials are additional GIPF-pieces with the "potential" of a particular move. You can use them to change GIPF into many different versions and, on top of that, to connect other games to GIPF. The aim of the project is to offer you a large variety of combinations, so that you can decide for yourself which version of GIPF you want to play at any given moment.

It is very important to understand that these potentials are optional. GIPF, TAMSK, ZÈRTZ, DVONN and YINSH are, in the first place, five separate games and they should always be treated as such. That aside, if you'd like to add an extra twist to GIPF or if you feel like playing a combination of games, you may do so through using potentials.

Playing GIPF with potentials is not obvious; it is something you'll have to get used to. And you'll only get used to it through being surprised by your opponent's potentials. This is a hard way to learn, indeed, but also the most effective one. Hold on for a few games, and suddenly you'll notice how each of the potentials will open up GIPF in a completely different way.

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